With a game as popular as Fortnite, profits are bound to fluctuate from time to time.
A new report from SuperData, a division of Nielsen, details the highest earning games for the month of May. This data shows a significant drop in Fortnite’s profits in relation to other games and to the past history of profits for the game.
Fortnite made $203 million in May which is absolutely a great return on the game, but only is good enough for fifth on the list of PC Games but stays number one on consoles.
That $203 million is a combination of revenue from PC, mobile, and console games but those lists take each individual revenue stream and match them up against each other.
It isn’t clear from the chart how Fortnite stacks up against other titles in the mobile space.
While that chart doesn’t provide a ton of info on differences in revenue, a paragraph below the chart gives more context to Fortnite revenue numbers:
“Fortnite gets a boost from Season 9 but is still far off from its peak. Fortnite made $203 million across console, PC and mobile, up significantly from April but down 38% from May 2018. Console continues to contribute the largest share of players and revenue.”
There’s some interesting data there. A significant improvement from April is absolutely a good sign for the game but may be simply explained by a new season – and thus a new Battlepass – beginning in May while April was just a continuation of a Season 8.
The drop off in revenue from may 2018 is not a good sign either. That indicates a couple of things. First that people aren’t spending as much or that there are less players in general. What is also means is that the competitive scene hasn’t brought really any value to Epic Games.
Last May no competitive Fortnite events had taken place and the esports scene hasn’t impacted spending on the game at all according to this data.